Once again the combat that’s present in the game is flawless and performing special moves and combos feels satisfying at all times. As you can imagine then I was really looking forward to the sequel which is called Anima Gate of Memories – The Nameless Chronicles and thankfully as far as sequels go this game is very good and it delivered to me just as much enjoyment as the first game did and in some ways it improved over the original game. … ExpandĪnima Gate of Memories was one of the most surprising game’s back in 2016 for me because I must admit I didn’t expect to enjoy it as much as I Anima Gate of Memories was one of the most surprising game’s back in 2016 for me because I must admit I didn’t expect to enjoy it as much as I did, but as far as action RPG’s go it was a very good addition to the genre. It feels more of a recycle so one might expect a different story or events outside or prior to Gate of Memories. Anima Project fans asked to play as Nameless and see how cool he seems to be but how he carried his own story. Meh !: This game well feels more like an Anima: Gate of Memories DLC than a standalone game. Improving textures causes changes to scenery to increase loading times. All game art is recycled from the previous game. Thanatos's hand breaks the difficulty of the game. The few twists in the story somewhat contradict what was seen in Gate of Memories. It feels less documented than Gate of Memories (both Nascal and Rametek only have four chunks of history). If you do not want to miss many references, know the history, expand the Anima Project story, you must play Anima: Gate of Memories first. ![]() They improved the textures of the backgrounds, trees, wallpapers, rocks The bad: Erratic difficulty not very difficult and sometimes very easy. The least thought of enemies are on the other side of the map. Nameless is ridiculously powerful and you can show off your skills if you know how to handle it correctly (real power fantasy). In this game where you control The Nameless (Apparently villain in Anima: Gate of Memories) and see her perception of her own history and the events of Anima: Gate of Memories. In this game where you control The Nameless (Apparently villain in Anima: Gate of Memories) The good: The game are a Hack’n Slash 2D and 3D. Except, maybe, Shenmue II.The good: The game are a Hack’n Slash 2D and 3D. Shadow of Memories cost Konami a lot less, and it looks and plays just as well.Īs far as an adventure game goes, with a truly old-school play mechanics and storyline, little will touch Shadow of Memories. Shenmue cost Sega over $70 million and it shows. It's best likened to Sega's Shenmue in its structure, context and play-style. Shadow of Memories is not an action game, nor is it an RPG. You have to simply work out who to talk to, and when, and make sure that your own timing does not upset the space-time continuum. And this is the essence of Shadow of Memories. This can be a bit hit and miss, as every character in each zone plays a direct part in either bringing about or preventing your death. ![]() It's Hans Christian Andersen country, and the feeling of fairytale menace is well conveyed from the outset.Īs you travel through each of the time zones in the game world, you have to be very careful not to change your true destiny. The game is set in the small and uninviting town of Lebensbaum, somewhere in northern Europe. Without doubt one of the most unusual game concepts ever seen, but does it work? Playing as Eike Kursch, a dead man, you are brought back to life and granted the ability to move between four different points in time in order to prevent your own death. ![]() You'd be buried in the ground or burnt to a cinder within days. Then imagine just how annoying that would be. Whatever, Konami has opted to persist with Shadow of Memories to the extent of porting it to another platform and, in doing so, heightened its profile. Shadow of Memories is a strange game and its release for Xbox seems even stranger.
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